I’ve been making magnificent progress on Deadweight. Looks like I’ll be releasing the game later this summer, most likely July. I have some obligations in August and October that I don’t want ruined by the anxiety of still having work left to do. Plus I want the money sooner than later. I know as an “artiste” indie developer I’m not supposed to be concerned with my financial well-being and be in it purely for the creativity, but we all know deep down inside that that is bull. I want money and lots of it. There.
That said, I want to finish Deadweight on the cheap and on the quick. I DO NOT consider it my masterpiece. I have little intention to make it spectacular. But why? Why not kill myself to deliver the absolute best game I can possibly deliver?! Let me make a pop culture reference to our beloved superhero icon, Iron Man, for a sec. In the beginning of the first movie he is held captive in a cave with nothing but time, scraps of metal, some basic tools, and extreme self-reliance (along with a helper who I don’t want to mention because it doesn’t serve my point). The Mark I suit he made was an ugly tin can that served only one purpose: escape from that hell hole of a cave.
Iron Man returned home and now under more favorable and comfortable circumstances, he began work on a sleek and shiny version of his suit, the Mark II. Don’t you think that it would’ve been foolish of Tony Stark to attempt making this sleek shiny Mark II back in the cave? A supremely unintelligent exercise in futility that would have resulted in our watching the entire movie of him still working in the fucking cave.
To bring the analogy back around to my point… I am in a cave right now. I’m cut off from friends, girls, and any semblance of a social life. I’m broke, and haven’t bought a brand new $60 game or a pair of new clothes in ages. I live with my mom. And there’s only so much quality I can muster for my game working completely solo. So Deadweight is simply my rough-around-the-edges Mark I, an escape vehicle to return me back to civilization. To a metropolitan city full of creative like-minded people, friends, culture, excitement, and a social life. To good financial shape so I can live independently and perhaps hire some help on future projects.
It’s under those favorable and comfortable circumstances in which I can begin work on my absolute best video game I could possibly deliver. But Deadweight is still gonna kick ass and take everyone by surprise the way Iron Man’s Mark I did*.
*No guarantee, of course. I am, however, actively stacking the odds in my favor as best I can. :-)